Thursday, February 17, 2011

P60 Error Update

So, as promised, I hunted down the line of code that was causing the P60 error. After I found it, acting on my immense coding experience and technological wizardry, I deleted it. What could go wrong?
Well, the AI pathfinding could break. That could go wrong.
So, I've been spending most of my time tweaking code and rewriting stuff. Not a lot of overt progress on the game, but I think maybe that there won't be annoying errors in the next iteration.

3 comments:

  1. Good to see you're still working on it.

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  2. How's it coming along?

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  3. Let the bodies hit the floor, I guess.

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