Thursday, February 17, 2011

P60 Error Update

So, as promised, I hunted down the line of code that was causing the P60 error. After I found it, acting on my immense coding experience and technological wizardry, I deleted it. What could go wrong?
Well, the AI pathfinding could break. That could go wrong.
So, I've been spending most of my time tweaking code and rewriting stuff. Not a lot of overt progress on the game, but I think maybe that there won't be annoying errors in the next iteration.


  1. Good to see you're still working on it.

  2. How's it coming along?

  3. Let the bodies hit the floor, I guess.