Finally figured out how to randomly name NPCs. Extracting information from tables is incredibly counter-intuitive, but I got around it. So, now all NPCs are defined by their class, but called a random first name (I have a table of 50 names that it selects from). I'll still need to write a rule so their name isn't printed as "An Alexander," but that's the easy part.
Currently, there are 4 NPCs and 3 random disasters implemented. I'll release another demo when I hit 8 NPCs or 8 disasters, whichever comes first.
Next up, I'll be working on filling in the NPCs and disasters, as well as making the escape pods usable (Which is a helpful thing when everything goes to hell!)