Hey everyone! I hope your butts are prepared for the very latest in text adventure technology, THE PRESSURE TEXT ADVENTURE (Demo). Featuring monsters! Crew members! Notes! Weapons! Floods! Freezers!
And it can be yours right now.
How? Well, first you'll need an interpreter in order to play the file type. Fortunately, there are a wide variety of such applications, that will work on whatever device you may be using to view this page.
Windows
Mac
Li/Unix
Once you've done that, download the file here.
Now, open up that file. You should now be playing Pressure.
Now, understandably, you may get lost. You may even get killed! That's okay. Pressure is meant to be played multiple times, and this hold true to that idea. Some of the random elements include the disasters (When they happen and what they are), the crew members' names, the combat numbers and the locations of (and possibly existence of) certain notes and memos.
However, I don't want to throw you right into the deep end, so here's some help.
First, a map. The in-game descriptions should tell you what rooms are adjacent, but this gives you an overview.
Next, some commands:
numbers on/numbers off
Turns visible combat mechanics on or off. By default, they're off. You can switch them on if you want to see them though.
ready [weapon]
This will ready the specified weapon. You can't fight very effectively without one, so grab something and start whacking!
force/weld [door]
You need to be holding the crowbar or the welding torch for both of these actions. Forcing will open a locked door, and welding will close and weld the door. Neither have a guaranteed chance of success, so don't rely on them to escape a monster.
fix [machine]
You need to be holding the steel wrench to do this. This will repair a broken machine. (There's only one, the Air Filtration Unit)
Parry/Dodge
The two reaction commands. Parry is based off of your ready weapon's parry stat, whereas dodging is based on your personal dodging stat.
Post any other questions you have, and I'll answer them.
Don't know what Pressure is? Go here: http://i33.tinypic.com/34y9uoo.jpg (Sorry, but that's the only summary I can find).
Showing posts with label random disasters. Show all posts
Showing posts with label random disasters. Show all posts
Friday, January 7, 2011
Thursday, December 16, 2010
NPC Names
Finally figured out how to randomly name NPCs. Extracting information from tables is incredibly counter-intuitive, but I got around it. So, now all NPCs are defined by their class, but called a random first name (I have a table of 50 names that it selects from). I'll still need to write a rule so their name isn't printed as "An Alexander," but that's the easy part.
Currently, there are 4 NPCs and 3 random disasters implemented. I'll release another demo when I hit 8 NPCs or 8 disasters, whichever comes first.
Next up, I'll be working on filling in the NPCs and disasters, as well as making the escape pods usable (Which is a helpful thing when everything goes to hell!)
Currently, there are 4 NPCs and 3 random disasters implemented. I'll release another demo when I hit 8 NPCs or 8 disasters, whichever comes first.
Next up, I'll be working on filling in the NPCs and disasters, as well as making the escape pods usable (Which is a helpful thing when everything goes to hell!)
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