So I assume you all remember the wonderful P60 error that was popping up every turn.
And then I fixed the code and everything appeared to be great, the error went away, we moved on.
Now the AI won't move. Turns out the code I messed with was sort of important in AI movement.
Whoops.
So, uh, one more goal before the next demo. Sorry about that.
Progress is progress, sure it won't always go the way you want, but at least you've seen the problem a bug fix has caused. That'll let you work your way around it while becoming better at the coding.
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